![]() ![]() The Serkah are perhaps the standouts when it comes to their design, these rotund tribesmen having cycloptic scorpions for heads where their mouths are actually one of the claws of a scorpion opening and closing to imitate a mouth, but the lizardlike Drauk and the rabbitlike Lagora, despite being more traditional humanoid animals, add to the texture of the world by introducing small new cultures who have encountered their own problems caused by the encroaching Chaos. Other species can join your oasis as well and help in their own ways like heading out for exploration quests to find materials, the other tribes of the desert a small but interesting bunch. It’s rather addicting yet simple to work on the upkeep of your oasis, and while it does require walking about and doing much of the work yourself earlier on, you later get assistants or tools to speed up the process of doing some of the more time-consuming tasks. Some of these can be simply about providing the right items, but others can be little stories on their own like an amusing tale about a soup maker who thought she had a huge fan but what she thought were lovely words for her cooking were actually the musings of a secret admirer. However you do need to help with restocking the booths and if they want a bigger business you’ll need to perform character specific side quests. The seedlings provide you with some of the profit from their sales to other travelers like the adorably chunky Noot birds who can’t speak but love to buy things. Building up your roads with these market stalls will help your oasis grow and provide additional benefits for it. Some of these travelers are seedlings, similar in appearance to small chibi humans but each one has a seed inside them they can use to make Bloom Booths. As travelers come to town you essentially court them into turning into residents, needing to have certain things in the oasis or performing quests out in the world to convince them to stay. ![]() ![]() Utilizing an in-game day and night system where the hours pass by incredibly quickly, the player needs to keep a hand involved in the affairs of their people at the oasis, returning from adventures to routinely set up new shops, upgrade areas, collect resources, and perform other important tasks. While an action role-playing game with real-time battles and puzzle-filled dungeons, one of the big appeals of Ever Oasis is introduced early. Her eagerness is balanced with a reasonable fear about not being powerful enough to sustain the oasis when all the others have failed, and while she can’t leave the water spring that keeps the oasis alive, her comments while you’re on your journey do give the player a simple and endearing personality to latch onto to add some more weight to the adventure than the already high personal stakes of avenging your brother and keeping the oasis thriving. While the player’s character is silent, Esna helps a lot with understanding the world you live in and how to manage the oasis, helpful when she needs to be but still having a charming personality to go with an adorable mermaid-like design. After watching your brother’s oasis fall to Chaos, the chief encounters Esna, the final water spirit who can bring to life an oasis to stand against the corruptive dark powers. Play begins with the creation of a custom character, this chief not only to be your avatar when heading out fight monsters and explore dungeons for the means to push back against the darkness but also a valuable guide in developing the last oasis into an appealing and profitable town. A force known as Chaos has turned the animals into monsters and swallowed up the other oases, so not only does the player need to make sure they can maintain a trading stop for the other tribes in the area, but they are the only hope for fighting back against an evil power that aims to wipe this last bastion of safety off the map as well. Ever Oasis takes this a step further though with its premise, the player assuming the role of a chief in charge of the last safe oasis in the entire world. ![]() Oases are a small respite from the harshness of a desert, a spot of comfort in an arid and hostile land. ![]()
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